Product Description Zoinks! Get ready to shake and shiver with Scooby-Doo and the Mystery, Inc. gang as they collect clues and capture crooks as only they can! Those teenage super-sleuths have the villains on the run in four mysterious adventures. So grab your Scooby Snacks, gather your courage, and make like a detective because - jinkies - there's a mystery to solve. .com Vampires, witches, and ghosts plague Scooby-Doo and the gang in this foursome of spooky Scooby-Doo episodes. A fishing trip to Swamp's End turns mysterious with the appearance of a zombie and a witch in "Which Witch Is Which." The teenage sleuths search the witch's home then embark on an airboat pursuit only to unearth a wealth of greed and smoke screens. A ski trip to Wolfe's End Lodge becomes spooky with the appearance of a snow ghost. The sleuths follow the snow ghost's trail to a Tibetan temple where they learn of the threat of ghostly revenge, then to a nearby sawmill where Shaggy and Scooby take a toboggan ride that neither will soon forget. A fortuneteller who's not what she seems, a Franken-family monster, and a creepy vampire are involved in a search for a not-so-buried treasure in "A Gaggle of Galloping Ghosts." Scooby-Dumb joins Scooby-Doo in "Vampires, Bats, and Scaredy Cats," in which a birthday party at Great Skull Island takes a sinister turn. When a vampire turns the birthday girl into a vampire it's up to the Scooby-Doo gang to return the guest of honor to her rightful state before the festivities commence. Comical chase scenes and fortuitous teenage sleuthing abound in this spooky Scooby-Doo treasury that's perfect for dark nights, full moons, or the Halloween season. (Ages 3 to 12) --Tami Horiuchi
TrustPilot
vor 3 Wochen
vor 1 Monat