- Complete with fantastic attractions, zany contraptions, crazy coasters, and loony visitors, SimTheme Park World delivers plenty of thrills, laughs, and surprises.
- Start the game by selecting one of four themes (Space Zone, Lost Kingdom, Wonder Land, and Halloween), then build your park to your own personal specifications.
- From selecting the construction site to hiring the hot dog vendors, you're in charge.
- Call the s, select the rides, and hire and fire your staff as you create tantalizing shops, delicious concessions, and wacky sideshows.
- The game's excellent AI creates realistic and humorous behavior from your employees and park patrons as they roam across the fully rendered 3-D game world.
Product Description
-------------------
Amuse yourself with endless variations on rides, themes, shops
and much more in this virtual reality theme park builder.
.com
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Building a city is a great and noble endeavor, but sometimes you
just want to let loose and have some fun. Electronic Arts lets
you turn in your city manager's contract and open up an amusement
park in Sim Theme Park.
Using all the strategic decision-making skills you learned from
the other Sim games, you'll start with a tiny, newly built park
with only a few rides, games, and concession stands, and try to
turn it into an thriving must-see attraction that people will
come from far and wide to visit. Of course, if this is your first
simulation game, you'll still do fine--it'll just take you a bit
longer to get the hang of it.
There's plenty to do: train the staff, take care of prices,
maintain trails, and (of course) build new rides. One of the many
clever features of Sim Theme Park is the "visitor's perspective"
view that allows you to ride the rides and meet the staff as if
you were a guest. This can be helpful for getting in into
why people are staying away from the Regurgitator or some other
new ride. Better still, you can go online and visit
preconstructed theme parks--and a little bit of corporate
espionage goes a long way. Once you're feeling secure and a
little cocky, post your own parks online and wait for the
accolades to start rolling in.--Rob Lightner
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From the Manufacturer
---------------------
Step right up to the main attraction! It's your very own theme
park, complete with all the fantastic attractions, crazy
coasters, and loony visitors of your favorite getaway.
SimTheme Park delivers unbeatable thrills, laughs, and surprises.
Start by selecting your theme, then build out your park as you
see fit. Not enough salt in the fries? Add more. Lines too long
at the go-cart track? Build another. And why not add another loop
to that roller coaster? It's your theme park, run it your way.
Just be sure you're still making money and your staff doesn't go
on strike.
So you think your theme park is a blast? Well, there's only one
way to find out, and SimTheme Park puts you right inside your
park where it counts. Explore the midway along with the rest of
the visitors. Try out the rides firsthand. Check out the
sideshows. If it's in your park, you can experience it just as if
you were really there. With SimTheme Park, there's a new thrill
around every corner.
Review
------
Hold on to your stomachs, 'cause in this thrill-a-byte,
build-and-manage theme park game, you can ride the roller
coasters and and other gut-in-throat rides you create--from
first-person perspective! Front car! Whoa! Of this genre of
software, this is the most evolved product. The 3-D graphics are
richer than others, the environs more lush. Not only do you get
the "little people" view from above, with customers scurrying
from one ride to another, from one carnival booth to the hot dog
stand, you also get the up-close and dizzying ride-your-ride
view. Plus excellent sounds, including screams. Very cool. Four
different themes get you started in creating your own fantasy fun
land where a few rides are already up and running and there's
plenty of open land for expansion of your imagination. Designing
rides is easy enough but requires problem-solving skills and
planning. Getting stuck is never a problem for long with the
screen-corner "advisor" who provides constant feedback on how
you're doing, even warns you when a ride is about to break-down,
or when an employee isn't doing the job, or when customers aren't
having much fun. Like all good sims, this has long play value.
Reviewed by Don Oldenburg, Parents' Choice® 2000 -- From Parents'
Choice® (
/exec/obidos/subst/partners/marketing/parents-choice.html )
SimTheme Park is an amusement park management game that is part
of Maxis' Sim series in name only. Known as Theme Park World both
in Europe and in the game's many intro movies, it is actually the
sequel to Bullfrog's Theme Park, a detail-oriented business
simulator that happened to be set in an amusement park. SimTheme
Park is just as much a business simulator as Theme Park was, but
it removes many of the unnecessary minute tasks from the formula
and adds some elements that make the amusement park setting much
more important to the game.
Your goal is clear: to build a series of profitable parks.
SimTheme Park is loosely mission based. There are four themes to
choose from, including Lost Kingdom, Halloween World, Wonder
Land, and Space Zone. Success in one theme will help unlock
later, more difficult parks. While every theme has basically the
same shops and rides, they are suited to fit the corresponding
park. For instance, a Ferris wheel ride in the Lost Kingdom will
be a South American sun god statue, while in the Halloween World
the same ride is a spider on its web. Success in any park is
based on undisclosed factors, but your advisor will give you
little clues as to how you can earn golden tickets, which earn
you mystery rides and the coveted gold keys that open new parks.
The advisor's clues ("I bet if you got a lot of people into this
park...") hint at what will earn you a ticket, but the goals are
never stated directly. While this may seem vague, it actually
works well to keep your focus on building and improving and not
on reaching some arbitrary numerical rating.
The advisor not only helps you earn golden tickets, but serves as
a good tutorial and helpful ally when building your park. He
constantly draws your attention to problem areas and helps you
get the most out of your employees and attractions.
Unfortunately, he can be a bit too helpful at times and will
point out areas that don't have janitors or security even if
those areas don't need janitors or security, or he will criticize
the number of food and drink shops in your park even if they're
everywhere and customer satisfaction is high. Unlike in Hasbro's
RollerCoaster Tycoon, building rides is not your primary focus in
SimTheme Park. While you can design coasters to your heart's
content, your real goal is to make money. And you don't make
money in SimTheme Park by having exciting rides - you do so by
encouraging your customers to purchase goods from your shops.
This requires a great deal of shop building, and the most
successful parks will have two or three vendors or midway games
strategically located near the exit to every single ride.
Managing your shops is easy. You have control over the quality of
goods at each kiosk through a generically labeled "quality"
slider, as well as through shop-specific sliders for ingredients,
such as the a of salt on your fries and the a of ice in
your drinks. After you've set the quality and price levels for
one shop, you can easily set the same levels for all shops of
that type. Unfortunately, you can't standardize your preferences,
so each new shop is built with the computer's default settings.
-- Ron Dulin
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. -- GameSpot
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